Starfield: A video comparing the game to FSR 2.0 and DLSS 3.5 in native resolution

Problem using AMD or NVIDIA graphics technologies star field has been around for a while, but now that the title and first mods are available we can finally get official feedback on what the best solution is, which suggests video comparison game in native resolution and using AMD FSR 2.0 and NVIDIA DLSS 3.5.

As we know before launch, Starfield is the protagonist of the technical partnership with AMD; so the game at launch supports AMD’s FSR technology but not NVIDIA’s DLSS; which has sparked considerable controversy given the spread of graphics for the cards from NVIDIA. As well as the company’s overall superior results with their proprietary technology.

Therefore, we can have a more concrete idea of ​​​​the differences between these graphics solutions by watching ElAnalistaDeBits’ new video showing Starfield in the “smooth” version and with the corresponding features. frame production By AMD and NVIDIA.

Graphical differences are never easily seen, especially due to YouTube’s video compression, but the frame count graph seems to show a clear difference superiority In terms of frame rendering, the new version of DLSS 3.5 delivers significantly higher results in terms of frames per second and stability, as well as an overall lower workload on the GPU and CPU.

The comparison is also based on LukeFZ’s free mod for DLSS 3.5 support. NexusModsA good alternative to the paid PureDark mod.



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