an actor minecraft used the game editor to remake legend of zelda for the NES. The good news is that he never used it. mode third-party resources or custom resource packs. C1OUS3R, the name of the company’s author, is known in the community for remaking Sonic the Hedgehog and Super Mario Bros. using the Mojang title. It took him about a month to commemorate the first Zelda.
C1OUS3R used command blocks, custom textures, and other Minecraft features to make it work, as explained in the video where he introduced himself:
“I used Blockbench to create a flat version. Links it’s visible from all directions, so you can make it look like it’s looking in any direction,” explains C1OUS3R, “I could model it in Voxel like I’ve done in previous games. However, the differences were unnoticeable and would last thirty times longer and I don’t have it.”
To give the illusion that the player controls Link and not the character, C1OUS3R stuffed the Link model into a hollow pumpkin that could be worn as a hat, then rendered the hero invisible.
Once the video on YouTube reaches 5,000 likes (it was around 1,700 at the time of this writing), the project will be made available to everyone. C1OUS3R itself wants to launch an entire engine inside Minecraft that helps people get into the world of game development, easier than Unity.