Dead Island 2: Interesting optimization on consoles, according to analysis by Digital Foundry

Dead Island 2 presents acompelling optimization Open consoleThat’s the positive review Digital Foundry has reached in Dambuster Studio’s new video analysis dedicated to survival horror, available today on PC, PS4, PS5, Xbox One and Xbox Series X|S.

As seen in the video in question, the development was extremely long and difficult, but in the end it did not have a negative impact on the technical component of the game, on the contrary, it is especially convincing on the various platforms in question.

The length of the project was found in choosing Unreal Engine 4 over the newer version as the graphics engine, but with appropriate modifications it achieved excellent results.

especially, “Meat EngineThe proprietary tradition adds a few interesting technical elements to the simulation of the anatomy and dismemberment of zombies. It also runs pretty well on PS4 and Xbox One, showing how the game started from those platforms and then evolved throughout Opera.

As for the data, it has a resolution of 900p at 30fps on the Xbox One, while on the PS4 it is generally stable at 30fps at 1080p in both cases. Previous generation consoles cannot host online multiplayer, but PS5 and Xbox Series X|S can.

New consoles clearly have better results: PS5 and Xbox Series X feature resolution At 1728p and 60fps, it’s absolutely stable in both cases, while the Xbox Series S drops the resolution to 1080p, with an occasional slight drop in framerate.

Other than that, the lighting effects, shadows, Screen Space Reflection, and pop-in are much better on PS5 and Xbox Series X|S, as are the animations of the scenario, which seemed largely static on previous platforms. Just today we saw the press mentioned trailer, you can find out more about the game in our Dead Island 2 review.

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