Vampire: The Masquerade – Bloodlines 2: new images show some locations in the game

Ben Matthews, Assistant Artistic Director Vampire: The Masquerade – Bloodlines 2published a post on the game’s official blog. some photos taken from place Places you can visit to talk about the Neo-Noir theme of the adventure.

A Neo Noir game

Meanwhile, he started by explaining what movement is. Neo-Noir: “It is a revival movement of early 20th century Film Noir. Artists focus on modern cities, painting them with bright neon lights and deep shadows. It is quite melancholic and evokes places that are home to malevolent characters. Think Blade Runner or John Wick. Destructiveness , darkness and menace, these are all Neo-Noir characteristics we focused on for our game.”

matthews he further explained: “From locations to characters, our vision aims to show a side of nighttime Seattle that goes beyond what you see on the surface. Whether it’s dark alleys to explore or inaccessible interiors populated by Machiavellian politicians.”

Vampire lairs will represent their way of thinking
Another shelter
Another shelter

So Vampire: The Masquerade – Bloodlines 2 will be a game contrastthat is, the lights and shadows experienced through the eyes of an elderly vampire who wakes up in Seattle for reasons we will discover as we play: “Darkness becomes the place where we feel safest, where we are more in tune with the world around us.”

Vampire: The Masquerade - A dark place from Bloodlines 2
Vampire: The Masquerade – A dark place from Bloodlines 2

RepresentdarknessThe developers made a stylistic choice that will be very present in the game: “Even in the dark you need to see where you’re going, and that’s why we used a very cold color palette for these places. This allowed us to use warm colors to bring life to the rest of the world, which is illuminated. People live in light and “The light becomes more dangerous for the hero as it is necessary to maintain the Masquerade.”

Another place full of contrasts
Another place full of contrasts

Matthews also explained the work that went into making this design. Seattle Virtual world that can be visited in the game: “Seattle nights. Not a 1:1 scale replica, but we created our Seattle by spending a lot of time researching with Google Earth, maps and real panoramas. Let’s take everything literally, but we try to capture the spirit of the city and give it a vampire vibe We worked.”

Seattle will be gloomy
Seattle will be gloomy

In short, it looks like a lot of work went behind the construction of Vampire: The Masquerade – Bloodlines 2’s environment. We’ll see if it turns into the perfect game the series deserves.



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