Destiny/Samurai Remnant it was supposed to be one in the beginning like a soulbut then the development team decided to change the approach completely, as anyone who has played the game on PC, PS4, PS5 and Nintendo Switch can testify.
In an interview with Japanese magazine Automaton, Omega Force brand manager Tomohiko Sho revealed the background that led to the change in the game’s approach.
Sho first said that difficulty selection is very important for an action game and that Fate/Samurai Remnant difficulty level Designed for beginners to the genre. He then said: “To be honest, in the early stages of development, we designed it as a spirit-like, that is, a very challenging action game. But when I talked to Mr. Nasu and others, I realized that those who played after Fate/Grand Order could not play it.” Fate/Grand Order is a very popular mobile game in Japan and an inevitable reference point for other products in the series. “After talking about it, we decided to change direction to make an action RPG that anyone can play.”
The choice seems to have been a success, considering that Fate/Samurai Remnant was rewarded with excellent reviews from critics and excellent sales results. Read our review to find out more.