Between enthusiasm, nostalgia and anticipation Budokai Tenkaichi 4 – Multiplayer.it

Dragon Ball Z: Budokai Tenkaichi 4 It came up with a trailer that was surprisingly announced by Bandai Namco.enthusiasm of the series’ fans divided between nostalgia For a franchise that changed and legitimizes the cards on the table in 2005 expectations After producing high-end products like Dragon Ball FighterZ.

Announced new episodearena fighter A game born on the PlayStation 2 will not occupy that technical and competitive space as much as the Arc System Works fighting game can occupy with great competence, but may revert to more pressing mechanics, precisely those of a brawler that makes accessibility one of its features. boasts.

Dragon Ball Xenoverse and, more recently, Dragon Ball Z: Kakarot have followed the same path, after all, the only possible option to faithfully represent the crazy, spectacular battles that make Dragon Ball’s manga and anime: Characters battle each other. In the air, it blasts off, dodges, emits bursts of energy that destroy mountains and even planets.

It’s not about technical experience in any way, the thickness of the gameplay is limited, and often the characteristics of the fighters overlap, making the difference between Goku or Vegeta, Piccolo or Cell, Freeza or Krillin, Goten or Trunks basically obscure. .

Nostalgia, as always, made these games even more beautiful and interesting, taking their first steps in a subgenre that still has a lot to learn, and still showing pretty clear boundaries today. mechanical terms.

That’s why Dragon Ball Z: Budokai Tenkaichi 4 speaks out on the expectations of many fans of the work created by Akira Toriyama, which in their eyes should necessarily express an evolution, a clear development of the elements still in progress. make such experiences sometimes shaky.

What do you think, how will things go? Bandai Namco will focus on easy collecting, focus on quantity rather than quality, entrust development to a not-so-brilliant team, or really try to change the cards on the table, as it did after Dragon Ball Z: Budokai in 2005. also at the cost of taking a wrong step? Let’s talk about.

Let’s talk about it, a daily opinion column that offers a starting point for discussion around the news of the day, a small editorial written by an editorial team member, but it doesn’t have to represent the editorial line of Multiplayer.it.



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