director of the quest Cyberpunk 2077 At CD Projekt RED – Pawel Sasko – ha praised the community of the video game patience and the development studio’s continued support as the team works to revive the game’s fortunes after a rocky launch.
Sasko commented like this Cyberpunk 2077’s redemption arc: “Look at the current reception of Cyberpunk, how it’s transformed. Look at the reviews, look at the videos, look at the chatter about the game. The fact that you’re coming back to the game and playing it again and having fun. I feel incredibly grateful. After the launch of Cyberpunk it was hard, it was heartbreaking, but we moved forward.” .”
“Not even [solo] for us as well as other developers. This is a ‘yes, you can’ sign, just like in games. Halo and No Man’s Sky. They showed that it can be done. In a sense, if you fail, the only thing that matters is how you will be remembered later. Will you get back up and keep moving forward? “We went ahead and did it, and obviously I’m proud of this team and this community.”
Cyberpunk 2077, a brief history of improvements
Cyberpunk 2077 released PC, Stadia, PlayStation 4 and Xbox One. The game immediately showed a variety of technical issues, especially on consoles, which became so unplayable that Sony removed the game from the PS Store.
with the arrival PS5 and Xbox Series X|S versionsCyberpunk 2077 has been improved and some new features exclusive to the current-gen version have been added. In the end, CD Projekt RED scrapped the PS4 and Xbox One versions that didn’t receive the Phantom Liberty DLC.